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	<title>Comments on: Debugging &#8211; Modifying Code At Runtime</title>
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	<description>Wheels Of Technology</description>
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		<title>By: tc</title>
		<link>http://www.technochakra.com/debugging-modifying-code-at-runtime/comment-page-1/#comment-3480</link>
		<dc:creator>tc</dc:creator>
		<pubDate>Sat, 25 Sep 2010 20:09:08 +0000</pubDate>
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		<description>@maverick - I have never run into such a situation when I debug however the same should hold true for a debugger when inserting software breakpoints where the debugger too needs to change instructions in memory to insert the &quot;int 3&quot; instruction.</description>
		<content:encoded><![CDATA[<p>@maverick &#8211; I have never run into such a situation when I debug however the same should hold true for a debugger when inserting software breakpoints where the debugger too needs to change instructions in memory to insert the &#8220;int 3&#8243; instruction.</p>
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		<title>By: maverick</title>
		<link>http://www.technochakra.com/debugging-modifying-code-at-runtime/comment-page-1/#comment-2846</link>
		<dc:creator>maverick</dc:creator>
		<pubDate>Wed, 01 Sep 2010 20:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.technochakra.com/?p=343#comment-2846</guid>
		<description>how could we change the assembly instructon in the text segment which is read+execute  ? Shouldn&#039;t OS generate an exception ?</description>
		<content:encoded><![CDATA[<p>how could we change the assembly instructon in the text segment which is read+execute  ? Shouldn&#8217;t OS generate an exception ?</p>
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		<title>By: tc</title>
		<link>http://www.technochakra.com/debugging-modifying-code-at-runtime/comment-page-1/#comment-2335</link>
		<dc:creator>tc</dc:creator>
		<pubDate>Tue, 27 Jul 2010 03:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.technochakra.com/?p=343#comment-2335</guid>
		<description>@Chris,
Thanks for the comments. Edit and Continue is a great  feature in Visual Studio however if you are missing the build environment or do not have the sources (in case of a third party library) or are using a different debugger (or a different platform), then it is handy to know how to tweak logic by changing opcodes in memory in any debugger.</description>
		<content:encoded><![CDATA[<p>@Chris,<br />
Thanks for the comments. Edit and Continue is a great  feature in Visual Studio however if you are missing the build environment or do not have the sources (in case of a third party library) or are using a different debugger (or a different platform), then it is handy to know how to tweak logic by changing opcodes in memory in any debugger.</p>
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		<title>By: Chris</title>
		<link>http://www.technochakra.com/debugging-modifying-code-at-runtime/comment-page-1/#comment-2305</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 24 Jul 2010 13:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.technochakra.com/?p=343#comment-2305</guid>
		<description>MSVC has edit-and-continue which is much easier and less error prone than manual opcodes editing.</description>
		<content:encoded><![CDATA[<p>MSVC has edit-and-continue which is much easier and less error prone than manual opcodes editing.</p>
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